Here's the final animation polished. I feel this shot taught me many things, for instance, don't try to counter animate controls to fix other messed up ones, that will end up bad in the graph editor, i'm really terrified to look at the graph editor from frames 135 to 160, that's something like bad script in a web site, it could work but inside it's a mess, it's good because i finished it, but bad if i need to make changes afterwards. I'm satisfied in the sense that i think i applied and pushed consciously those animation principles, also because this is my first semi complete character animation (no arms), at the same time unsatisfied because i'm not totally happy with the final result, so i'm gonna have to live with it, or maybe i'll try to push it a little farther later, i really lost objectivity from watching this animation so many times, i don't know if the swinging feels real or fake, or half way there, i just lost it.
I went a little bit coo koo with my idea for the next assignment, a 10 second animation, with a full biped character and...dancing flamenco? yep, dancing flamenco, this is not really my thing but i liked this guy doing this crazy moves in this scene from a spanish movie (from 1:50 min to 2:03), i think somehow Toy Story 3 has something to do with this, it's going to be definitely a challenge, but i'll try my best :)
Flamenco?! de verdad? ay ya quiero ver los avances :D
ReplyDelete...y Oleee!